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WHACK-A-MOLE

Whack-A-Mole is an animated short film produced by a team of artists at the UC Berkeley Undergraduate Graphics Group in collaboration with  the Berkeley City College. The film follows a boy at an arcade who is awakened to the horrifying undertones of violence embedded within classic arcade games. I worked as an animator for the production, specifically responsible for Shot 160 and Shot 190 of the short, in addition to attending animation reviews and providing updates and feedback to the animation team.

SHOT 160 

SHOT 190 

REHABVR 

The RehabVR Research Project is an ongoing research collaboration with clinicians at Stanford University and UC San Francisco (UCSF), to develop a medical AR app which enables the physical rehabilitation of stroke patients in their own homes. The app aims to automatically assess patients’ motor weaknesses and personalize a curriculum of training exercises according to the assessment results. In addition, the project focuses on formally modeling and generating realistic physical interactions between the patient and a virtual physical therapist avatar using a domain-specific probabilistic programming language called Scenic https://link.springer.com/article/10.1007/s10994-021-06120-5. Furthermore, RehabVR uses large language models (LLMs) like ChatGPT to enable the avatar to verbally interact with the patient. This project envisions to provide accessibility to patients who either (i) cannot physically commute to clinics for physical rehabilitation due to motor impairment from stroke, or (ii) reside too far away from clinics, or (iii) are on a long waitlist which has been a chronic problem in rehabilitation healthcare.

I was tasked with animating specific training exercises for a series of medical demos. I was responsible for animation only. The exercises in the clip below appear as follows:  Coordination, Cylindrical Grasp, Hand Mass Flexion, Hand to Lumbar Spine, Hook Grasp with Controller, and Spherical Grasp With Controller.

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